Skyward Sword: The Imprisoned

Wii · 2011Switch HD · 2021Switch 2 · backward compatible

Sources reviewed:

Three climbs, all at the Sealed Grounds. Hit the sealing spike. This is Demise’s sealed form, not the final duel.

Every Imprisoned fight happens in the same pit. The spike on the back is the point the sources agree you have to drive. Groose operates the Groosenator, the catapult, during these climbs. There are three fights across the story, not one repeated by mistake.

Demise in person is the final chapter. Beating the Imprisoned the first time is also the gate for the Sacred Shield to appear at the bazaar for 500 rupees. That shop fact lives on the Divine Shield page. After the first climb you still have Silent Realms and the cistern ahead. The spike does not become a key item you keep.

Three encounters and the next objective

FirstCut the toes, reach the head and hammer the sealing spike; reseal with a Skyward Strike.Learn the route to the Light Tower and Isle of Songs.1 source
SecondUse the Groosenator to stop its climbing; reach the head and drive in the spike.Continue the True Master Sword and Levias story sequence.1 source
ThirdUse Groose’s cannon support; when bombs are unavailable, reach its head by being launched.Continue to flooded Faron Woods and the dragon songs.1 source

For the first fight and the windmill puzzle, see the Sealed Grounds and Isle of Songs route. The Song of the Hero chapter covers the final return.

Original illustration of floating islands over a teal cloud sea
Original illustration. Not a captured game frame.
Original illustration of a stone gate with teal flames
Original illustration of a trial gate. Not a captured game frame.

FAQ

How many times do you fight the Imprisoned?

Three, all at the Sealed Grounds.

What is the weak point?

The sealing spike on its back.

Official overview trailer

Sources

Next: Silent Realms · Bosses · Lanayru