Skyward Sword: Lanayru Mining Facility

Wii · 2011Switch HD · 2021Switch 2 · backward compatible

Sources reviewed:

Third dungeon. Three power nodes expose the entrance. Moldarach waits. The harp is the story prize.

Three power nodes have to be live before the entrance shows itself. That is the dungeon’s gate, and it uses the timeshift habits from the desert outside. Inside, the Gust Bellows is the item, a blower for sand and fans. Moldarach, the thousand-year arachnid, is the boss. People who say Moldorm often mean this creature. The story item you carry out is the Goddess’s Harp, which Zelda left for you, plus the usual heart container the dungeon list records.

The harp is how later songs are played. Do not confuse it with the sailcloth from the ceremony. When you exit, the Sealed Grounds call you back for the Imprisoned. The facility itself does not contain the Sandship or the Clawshots.

Route and checkpoints

These are the main progression checkpoints. For detailed room diagrams, use the Zelda Central chapter guide. Related collectible and boss pages below cover the optional rewards and combat details.

Original illustration of floating islands over a teal cloud sea
Original illustration. Not a captured game frame.
Original illustration of a stone gate with teal flames
Original illustration of a trial gate. Not a captured game frame.

FAQ

How does the entrance open?

Activate three power nodes.

What are the prizes?

The Gust Bellows and the Goddess’s Harp.

Official overview trailer

Sources

Next: The Imprisoned · Bosses · Lanayru